AI Insights · Timothy · October 2021
Top 5 Basketball Games on Android in Italy Q3 2021
Discover the performance of the top 5 basketball games on Android in Italy during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 basketball games on the Android platform in Italy exhibited varying trends in downloads, revenue, and active users. Here’s a breakdown of their performance:
Basketball Arena: Online Game from Masomo Gaming showed a steady increase in weekly revenue, peaking at approximately $777 in mid-August before stabilizing around $538 by the end of September. Weekly downloads saw an upward trend in July, starting at about 6.5K and rising to over 8K by mid-July. Active users also increased steadily, peaking at around 23K in late July and maintaining similar levels through September.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS experienced fluctuations in weekly revenue, with a notable peak of roughly $1.5K in early August, followed by a decline to about $623 by the end of September. Downloads varied, reaching a high of 5.9K in early August but dropping to around 3.6K by late September. The game maintained a relatively stable active user base, peaking at 32.7K in early August and ending the quarter with about 27.9K.
Jump Dunk 3D from VOODOO saw a significant spike in downloads in late July, reaching over 6K, but experienced a decline to around 1.9K by the end of September. Active users followed a similar trend, peaking at 15.3K in early August before falling to approximately 7.2K by the end of the quarter.
Basketball Stars: Multiplayer by Miniclip.com showed a consistent increase in weekly revenue, with a peak of about $469 in mid-September. Downloads peaked at approximately 4.6K in early August and remained relatively stable through the quarter. Active users increased steadily, reaching a high of 16.7K in early August and ending with around 14K in late September.
Block'em All from Rollic Games, released in late July, saw an initial surge in downloads, peaking at over 15K in early August, followed by a decline to around 1.1K by the end of September. Active users mirrored this trend, starting at 19.9K in early August and decreasing to approximately 2.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.